Lua/Shared/SharedObject
From JC2-MP Documentation
Description
SharedObject is an object storage, useful for sharing data with other modules.
If created on server – only accessible to server modules. Likewise with client.
Can be used to keep data between module reloads, as it is not automatically removed on module unload.
If you need to keep data synced with all players, see NetworkObject.
Static functions
 
 
 
 Returns
 
 Prototype
 
 
 SharedObject
 
 Create(string, table)
 
 
 SharedObject
 
 Create(string)
 
  SharedObject
 
 GetByName(string)
 
Functions
 
 
 
 
 
 Returns
 
 Prototype
 
 
 number
 
 GetId()
 
 
 string
 
 GetName()
 
 
 object
 
 GetValue(string, object)
 
 
 object
 
 GetValue(string)
 
 
 table
 
 GetValues()
 
 
 
 Remove()
 
 
 
 SetValue(string, object)
 

